Source-derived geometry

NERDSS association angle explorer

Inspect θ₁, θ₂, φ₁, φ₂, and ω using the ordered vectors and cross-product sign test in the live C++ source. Drag the scene to orbit; select an angle to expose its exact operands.

ordinary COM–interface branch
WebGL · drag to orbit · wheel to zoom
reactant 1 / b₁ reactant 2 / b₂ sigma (I₂ → I₁) normal n₁ normal n₂