Source-derived geometry
NERDSS association angle explorer
Inspect θ₁, θ₂, φ₁, φ₂, and ω using the ordered vectors and cross-product sign test in the live C++ source. Drag the scene to orbit; select an angle to expose its exact operands.
ordinary COM–interface branch
WebGL · drag to orbit · wheel to zoom
reactant 1 / b₁
reactant 2 / b₂
sigma (I₂ → I₁)
normal n₁
normal n₂